Marlon R. Nunez
Marlon R. Nunez
Freelance Digital Sculptor | Character Artist | Instructor
Gran Canaria, Spain

Summary

I'm a character artist. My passion is characters, including all the process from sketching and sculpting until the final render. I'm a self-taught artist and while characters will always remain my major strength, I enjoy working in other fields, such as rigging, animation or simulations.

As a character artist I've got vast experience in creation characters from interpreting the original concept art to bringing the characters to life in a project.

I enjoy being a team player and working with other character artists and other team members in developing a joint project; My key strength is the ability to work in a challenging environment and push one's boundaries, because a character artist is the one who learns all the way through his career.

MY AREAS OF EXPERTISE

• Concept art to 3D model
• Strong understanding of human anatomy
• Sculpting and high-definition models
• Low poly modeling and topology
• UV mapping/pack
• Rigging (Character TDs, from bipeds to quadrupeds)
• High resolution / Hand-painted textures
• Animation and hair/cloth simulation
• Motion capture cleaning

Skills

Character ModelingCharacter DesignDigital SculptingTexturingCharacter AnimationShadingcharactermarisubstancepainterornatrixSculptingzbrushHair/Fur Simulationmaya3dsmax

Software proficiency

ZBrush
ZBrush
3ds Max
3ds Max
Substance Painter
Substance Painter
Marvelous Designer
Marvelous Designer
Mari
Mari
Maya
Maya
Ornatrix
Ornatrix
V-Ray
V-Ray
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Vue
Vue
Premiere
Premiere
After Effects
After Effects
Keyshot
Keyshot

Reel

Productions

  • 91zzmbsgznl. sx342
    • Video Game
      Project Cars 2
    • Year
      2017
    • Role
      Senior Character Artist
    • Company
      Slightly Mad Studios
  • City desert
    • Video Game
      Dual Universe (Virtual Reality)
    • Year
      2016
    • Role
      Freelance Character Artist
    • Company
      Novaquark
  • 811vtjldexl. sl1500
    • Video Game
      Project CARS
    • Year
      2013
    • Role
      Character Artist
    • Company
      Slightly Mad Studios
  • Need for speed shift 2 unleashed
    • Video Game
      Need for Speed Shift 2 Unleashed
    • Year
      2011
    • Role
      Character Artist
    • Company
      Slightly Mad Studios

Experience

  • Character Artist at Slightly Mad Studios
    London, United Kingdom
    August 2010 - Present

    Developing Character Art for videogames:

    • High Poly: Providing high level sculpts in Zbrush

    • Low Poly: Creating topologically correct meshes prepared to be animated

    • Creating/Packing UV's sets, textures and setting up shaders

    • Managing data and exporting process from all the characters into the game

    • Creating animations (i.e: crowds animations based on MoCaps or key-to-key)

    • Highly productive and efficient while working in a team

    Game projects I have worked on:

    - Project Cars (PS4, XboxONE, PC)

    - World of Speed (PC)

    - Need For Speed Shift 2 - Unleashed (PS3, 360, PC)

    - SKiD Racer (Chrome web store, Facebook game)

    - Test Drive: Ferrari Legends (PS3, 360, PC)