I'm a character artist. My passion is characters, including all the process from sketching and sculpting until the final render. I'm a self-taught artist and while characters will always remain my major strength, I enjoy working in other fields, such as rigging, animation or simulations.
As a character artist I've got vast experience in creation characters from interpreting the original concept art to bringing the characters to life in a project.
I enjoy being a team player and working with other character artists and other team members in developing a joint project; My key strength is the ability to work in a challenging environment and push one's boundaries, because a character artist is the one who learns all the way through his career.
MY AREAS OF EXPERTISE
• Concept art to 3D model
• Strong understanding of human anatomy
• Sculpting and high-definition models
• Low poly modeling and topology
• UV mapping/pack
• Rigging (Character TDs, from bipeds to quadrupeds)
• High resolution / Hand-painted textures
• Animation and hair/cloth simulation
• Motion capture cleaning
Developing Character Art for videogames:
• High Poly: Providing high level sculpts in Zbrush
• Low Poly: Creating topologically correct meshes prepared to be animated
• Creating/Packing UV's sets, textures and setting up shaders
• Managing data and exporting process from all the characters into the game
• Creating animations (i.e: crowds animations based on MoCaps or key-to-key)
• Highly productive and efficient while working in a team
Game projects I have worked on:
- Project Cars (PS4, XboxONE, PC)
- World of Speed (PC)
- Need For Speed Shift 2 - Unleashed (PS3, 360, PC)
- SKiD Racer (Chrome web store, Facebook game)
- Test Drive: Ferrari Legends (PS3, 360, PC)