My first 13 days in BLENDER as a Beginner

Making Of / 11 April 2024

Wanted to share my first 3D character in Blender. I started my journey from Blender Guru's iconic Donut tutorial, I'll walk you through my step-by-step process of self-teaching and mastering Blender.  From mastering the fundamentals to crafting my own girl 3D model with unique toon shading techniques and using Blender Grease Pencil. 

All in 13 days. 

This video is packed with insights and tips for beginners eager to explore Blender.



Why did I chage my Wacom Tablet ?

General / 03 April 2024

 

2 months ago I had my very last Wacom Driver issue: Driver not found. Im sure you know what I am talking about!

So I decided to jump into the market on the search of a new Drawing tablet. My requests:

- Reliable

- good price

- Pen sensitivity

I've been working with the nw XenceLabs tablet for the last 2 months and I am very suprised with the results. Here you can find my personal review on this tablet. Hope you enjoy it!

How to Sculpt Hair using the IMM hair Brush

Tutorial / 20 March 2024

Hey everyone,

I just released this video showcasing how to sculpt hair inside Zbrush using the Hair IMM  brush 2.0 that you can download.

 Let me know if you find it useful!

https://youtu.be/BzPPd0ifdAM?si=tAo_wsmwF8lVQUV8


Sculpting an Anime Girl | 2D to 3D

Tutorial / 13 March 2024


Hi everyone,

I had several requests about how I would approach an Stylized sculpt, so I decided to put myself together and create a Step by Step tutorial for anyone to follow. I made sure this works for everyone, either beginners or professionals...so anyone would benefit from it!

Still images: https://www.artstation.com/artwork/lDkY6O

Hope you guys find it useful and let me know anything!

Best,

Marlon

Sculpting scales inside Zbrush

General / 23 February 2024

Decided to release my Lizard reptile Alpha pack for Zbrush for free, along with a tutorial on how to use it. This is from a project I did a while ago for National Geographic ad, where I had to sculpt all the high frequency detail. Hope you guys find it useful!


Base model was created by the master Rafa Zabala


Digi Marilyn

Making Of / 29 May 2023

Hey guys,

here is my take from Marilyn Monroe. On this exercise I wanted to stress out the pipeline and see if I was able to accomplish it faster....turned out that wasnt as fast as I thought , as always every likeness takes sometime.

 Learn bunch regarding lighting on this one since was a pretty tricky indoor flat lighting, even though could be improved I decided to finish it and keep living my life LOL






Ruby Rohd UE5

General / 11 April 2023

Moving forward with #digiRuby inside Epic Games UE5

More shots and progress: https://www.instagram.com/mrnunez/

For anyone interested: if you have weird normals on the mesh, you need to recompute normal tangents on the skeletal mesh after import. This took me a while to figure out to be honest 😂. This also helped to solve groom bindings and now the hair work as expected .

#ue5 #epicgames #digitalhumans #realtimerendering #3dart



LightBox Expo: "Becoming a Digital Nomad 3D Artist"

News / 09 September 2021

Hey guys!

this Saturday 11th @ 5-6:30pm PST I am honored to talk about my work and lifestyle for the past 10 years.


I am a Character Artist specialized on Digital Humans and have worked with some of the best studios out there, i.e: BLUR, Electronic Arts, GooByeKanas or RealtimeUK among others. During these years I managed to establish work routine while enjoying my hobbies and time. In addition, I am a big fan of sea life and made underwater photography one of my biggest passions, so if you like sea creatures just say HI! LOL


So if you have ever been interested in WORK & TRAVEL I am sure this is something that will interest you and don't hesitate to ask your questions.


I will be giving away a Scholarship at the end of the talk, so stay tuned!


You can find/join the presentation at LightBox website: https://2021.lightboxexpo.com/schedule/


Hope to see you all there! :D




Realtime Gagarin LookDev (Marmoset)

Work In Progress / 06 September 2021

Realtime @marmoset lookdev skin render from Gagarin I am sculpting for @wacom

More: https://www.instagram.com/mrnunez/

I decided to test out the latest HD head scans from @scanstore and their pipeline about extracting the porosity information and implementation in PS, rather than the sculpt. Let me know what do you think? I feel for realtime characters is a definitely a speed up process ;)

Since I am using a different basemesh I had to do a projection in HD subdivsions to be able to retain all the details from the scan and bake out a new normal map witouth any secondary information, so I could get only the tertiary pass from the scan.  Really liked how fast could be set up and since the porosity layer is set up in PS makes the lookdev process even faster. 

Will finish the set up soon and give it a try in UE later on.

Fibermesh is temporary from the scan file, I will remove those and create proper lashes and brows.

Hope you guys like it!


Digi LeeLoo (Grooming Part 1)

Work In Progress / 09 April 2021
First time testing my new Maya/Houdini workflow. Some of you might know I've been patiently learning houdini for the last months and completely love it! Specially for grooming purposes where you have way more control over the hair, comparing to Xgen or Ornatrix. This is the first time I am able to create hair twist with a correct interpolation, still there are tones to fix but the potencial of the software is amazing.


More progress: https://www.instagram.com/mrnunez/


I started #leeloo more than 2 years ago and had to stop it due to the fact was unable to recreate the hair. Such a bummer bcs really wanted to but had to wait till getting into houdini and big kudos to Jonas Skoog who helped me to understand the tool.
Still I need to keep working on those clump, but again, the fact that the hair interpolation is working makes me jump from my seat . Probably the best moment since my kids were born,  LOL (just kiding.........maybe not?). 


Anyway just wanted to show you where I am sitting at the moment and very excited again to work on #digileeloo
I really encourage you to try houdini at least from the grooming perspective, it worths it 


To sum up, dont give up, keep pushing!